Belliveau’s Guide to Adventure

The following article is excerpted from ‘Belliveau’s Book of Infinite Possibilities and Impossible Things.’ No reproduction of this article may be produced, under any conditions. Copyrighted (©) by the World-Walkers Association of Travel and Research and Third Sky Publishing Company.  All rights reserved.

There is nothing, in all the wild and wondrous worlds around us, which is quite so magnificent and splendid as an adventure.  Even the very word brings to mind the thrill of crossing ragged mountain ranges, crossing distant seas, and traveling through colorful, foreign cities with nought but a rucksack slung over your shoulder, a walking-stick in your hand, and a dagger in your belt.  There is something about humanity, something about the way we were put together, with stories in our minds and steel in our blood, which drives us to step where others have not stepped, to go where others have not gone, and to do things that, perhaps others have done, but you haven’t.  People, for eons upon eons, have romanticizes the idea of adventure in books, poetry, songs, and films, inspiring others in their wake.      

Adventures, of course, come in a wide variety of types, some being: Quests for Magical Things, Journeys to Find Oneself, Missions of the Impossible Kind, World-Saving Kinds of Crusades, Searching For History Type Voyages, Lost City Treks, Archaeological Excursions, Rescue Missions, Personal Odysseys, and Adventuring For the Sole Sake of Adventuring.  

There are many people who imagine they’d quite like to have an adventure, to have some wizened old wizard or sage or palm-reader tell them that their fate is tied into that of some long-forgotten prophesy or the fate of a mighty age or the death of a terrible tyrant.  The problem is, many people only get so far as the imagining part, and never quite get to the adventuring part.  You see, one does not need to be told, sent, or prophesied to go on an adventure in order to go on an adventure.  One may do it spontaneously, and that is, quite frankly, the best way to go about it.  Hope on a train at the last minute, find passage on a cargo ship, lace up your boots and set off on foot.  There are many modes to adventure, all of them glorious, but remember: no adventure is too small.  Not even the ones that lay just beyond your own doorstep, or under the pressure of your pen.  

While I declare this a guide, I regard it more as a general model.  There are no rules to adventuring, except of course not to get killed (the #1 rule of life itself).  What I offer is an encouragement, an idea, a blueprint, an inspiration.

There are, just like in Hunting, general things that are good to keep in mind when Adventuring.  First and foremost, one must remember that one can go on an adventure at any time.  Breakfast, luncheon, afternoon tea, midnight, 11:52pm, a little after 4 o’clock, or even at No Time At All.  Starting, and not procrastinating and saying you have other, more interesting things to do, is not the way to go about it.  To go on an adventure one must actually step out the door.  There should be no wavering, no vacillating, no groaning or moaning or oscillating.  There is no reason not to be afraid of course, there are plenty of things to be afraid of when adventuring, but really if you keep your head up, your courage high, and your will buttoned down tight, then you should be all right and have a grand time of it.

Attire-wise, there are many options, but the most important thing I suggest is boots.  Nice, hefty leather boots with strong laces and thick soles.  Snakebites are common when adventuring, and the right kind of boots is a good way to prevent that from happening.  I would also suggest good, hardy trousers, a loose cotton shirt that billow a bit in the wind aesthetically, a good warm coat (but not too warm), a belt, a neckcloth (for wiping sweat off your forehead, naturally), and two pairs of socks.  Two pairs of undergarments is not a terrible idea, either.  If you wish for a cloak, then go right ahead, they look ravishing if you stand on a hilltop on a windy day, and are actually quite practical.

For general accessories there are many options.  A dagger is good, but if unavailable then a penknife will do in a pinch.  Compasses are handy but not required.  A walking stick is a must, for both aid in rough terrain and whacking people over the head if necessary.  A small bound notebook is nice for sketching or journaling, an ink pen for writing (I suggest Polink’s Waterproof and Pocket-Sized Pen With One Thousand Uses (mainly just writing)), some string or rope (or both), and a map if you’ve got it.  Or, if you’d like to be surprised about your adventure, dash the map and head out for Who Knows Where.

To go on an adventure is a very simple thing.  It might happen out of the blue (or yellow)  without you hardly knowing its even begun, it may spring on you quite suddenly like a summer rain, or it may be more gradually.  You might be given an adventure (don’t ever refuse!) or you may find it for yourself (don’t lose it!), and if you do somehow manage to catch one, don’t let it go, but hold on tight, and prepare yourself for a possibly wonderful and wild ride! 

In whatever manner it commences, once the adventure begins, there are only a few things to keep in mind while you are on it, which I shall list here for your convenience.

  • Keep in mind all and any advice anyone you meet on your travels gives you, but do not necessary act on all of it
  • Retain an open mind
  • Don’t get dehydrated
  • Do not turn down food from a fellow traveler you meet along the way 
  • Unless it is of questionable origin 
  • Then turn it down
  • Follow whichever star calls out to you
  • Try not to trip
  • Make friends, everywhere 
  • Learn some new words from the locals
  • Step off the path, into the woods, into the mountains, the plains, sail off the edge of the map, off the edge of the world, and just keep going
  • If you have a goal, keep it in mind and do not forget it 
  • You don’t have to adventure alone 
  • If you happen to run into a Multicolored Mineral Muncher, don’t scream
  • Climb mountains 
  • Don’t fall off mountains
  • Stay alive

There are many things to keep in mind when adventuring, more than I can list here, but please, keep in mind the most important rule: have fun, adventure on, and don’t get killed!      

   Sir Doctor Lester K. Belliveau 


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